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Eva Herzigová - MetaHuman Supermodel - RealTime Avatar

Character LookDev and likeness study of supermodel Eva Herzigová, developed for high-end virtual production pipelines in collaboration with Dimension Studio.

■ MY ROLE & RESPONSIBILITIES:
• Scan Clean-up & High-Poly Sculpting: Processed the original scan data and sculpted the high-poly head and body models in ZBrush to accurately capture her likeness and anatomy.
• MetaHuman Integration: Executed the high-poly to MetaHuman wrap, adapting the custom sculpt to the MetaHuman framework.
• Texture Projection & Clean-up: Projected high-resolution scan data and manually cleaned up the skin textures and maps.
• Custom Grooming: Created and optimized the hair, eyebrows, eyelashes, and peach fuzz from scratch using Maya XGen and Unreal Grooms.
• Lighting & Rendering: Set up the cinematic lighting and final renders directly inside Unreal Engine.

■ TECHNICAL SPECS:
• Software Used: ZBrush, Maya, XGen, Substance 3D Painter, Unreal Engine