Senior 3D Character Artist with 10+ years of experience in games, film, and virtual production. Specialized in organic and hard surface modelling/sculpting, with a background in traditional Fine Arts.
I've worked on projects like Fall Guys: Ultimate Knockout and Army of the Dead, crafting characters, player gear, and cinematic assets. Currently based in Tokyo, working remotely with Avatars Global and GENERA LABS on next-gen character creation for VR and interactive experiences.
Open to freelance collaborations — feel free to reach out.
Creator of high-poly sculpts and low-poly for VR game.
● Model retopology / UV layout.
● Organic and hard-surface modelling/sculpting.
● Creator of custom and tillable high-quality painted textures.
● Light and render for final presentation.
Creator of high-poly sculpts and low-poly in-game assets.
● Model retopology / UV layout.
● Organic and hard-surface modelling/sculpting.
● Creator of custom and tillable high-quality painted textures.
● Low Poly cards hair for characters.
● Light and render for final presentation.
● Unity asset set up in Unity.
● Creator of high-poly sculpts and low-poly in-game assets.
● Model retopology/ UV layout.
● Organic and hard-surface modelling/sculpting.
● Creator of custom and tillable high-quality painted textures.
● Low Poly cards hair for characters.
● Light and render for final presentation.
● Unreal 4 assets set up and material creation.
● Low-poly in-game assets, Model retopology/ UV layout.
● Creator of custom and tillable high-quality hand-painted textures, specializing in characters, player gear and civilians.
● Light and render for final presentation.
● Currently working on an unannounced AAA project.