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Gabriele De Stradis (kero kero)
Gabriele De Stradis (kero kero)
3D Senior Character Artist at Dimension Studio London
Tokyo , Japan

Summary

Senior 3D Character Artist with 10+ years of experience in games, film, and virtual production. Specialized in organic and hard surface modelling/sculpting, with a background in traditional Fine Arts.

I've worked on projects like Fall Guys: Ultimate Knockout and Army of the Dead, crafting characters, player gear, and cinematic assets. Currently based in Tokyo, working remotely with Avatars Global and GENERA LABS on next-gen character creation for VR and interactive experiences.

Open to freelance collaborations — feel free to reach out.

Skills

High-poly ModelingLow-poly ModelingRetopologyTexturingRenderingConcept DesignEnvironment ModelingCharacter ModelingCharacter Artist3d Generalist

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Blender
Blender
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Arnold
Arnold
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Xgen
Xgen
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop

Experience

  • 3D Character/Creature Artist at Pure Imagination Studios
    Remote (Los Angeles), United States of America
    July 2020 - Present

    Creator of high-poly sculpts and low-poly for VR game.

    ● Model retopology / UV layout.

    ● Organic and hard-surface modelling/sculpting.

    ● Creator of custom and tillable high-quality painted textures.

    ● Light and render for final presentation.

  • 3D Character/Creature Artist at Karnak Studio
    London, United Kingdom
    January 2020 - Present

    Creator of high-poly sculpts and low-poly in-game assets.

    ● Model retopology / UV layout.

    ● Organic and hard-surface modelling/sculpting.

    ● Creator of custom and tillable high-quality painted textures.

    ● Low Poly cards hair for characters.

    ● Light and render for final presentation.

    ● Unity asset set up in Unity.

  • 3D Character/Creature Artist at Epoch Games
    London, United Kingdom
    November 2019 - June 2020

    ● Creator of high-poly sculpts and low-poly in-game assets.

    ● Model retopology/ UV layout.

    ● Organic and hard-surface modelling/sculpting.

    ● Creator of custom and tillable high-quality painted textures.

    ● Low Poly cards hair for characters.

    ● Light and render for final presentation.

    ● Unreal 4 assets set up and material creation.

  • Character Artist at Gavrint Co. Limited
    Remote (china), China
    March 2018 - October 2018

    ● Low-poly in-game assets, Model retopology/ UV layout.

    ● Creator of custom and tillable high-quality hand-painted textures, specializing in characters, player gear and civilians.

    ● Light and render for final presentation.

    ● Currently working on an unannounced AAA project.